What's good.. It's Fevir. Today we'll be taking a look at some Bless Online stuff. Going over some gameplay and giving my thoughts as we look at some different parts of the game.
Everything you're seeing comes from the Japanese rebuild project I've played on and so there will most likely be some differences to what we are getting next month. I wanted to start us off on a positive note - so the footage you're seeing currently is me running around in one of the many cities in the game on my Mage with the UI hidden. Obviously you can make up your own mind about how you feel about the graphics .. but I wanted to start this video off with highlighting my absolute favorite part of the game. The scale of the structures https://coffeetablesfurniture.com/. I find that a lot of games buildings and cities and stuff.. feel like western pop-up towns.. Like a nice vineer with no real weight behind it.. even if the areas are massive.. Bless feels different.. even though many of what I've seen is.. generic hamlet or generic castle number 201, they're executed and put together well. Sometimes there are some humorous scaling of specific objects.. but I think the city and town designers did a great job. This next little chunk of gameplay shows off some light platforming in a pretty cool place thematically.. you can kind of see this ominous red light in the distance and all these floating crates and barrels with these floating islands chained up. There is some light combat, fighting a few vultures that happen to be a level or two higher .. they go down easy. On the way to max level most enemies found in the world map would die in one or two hits with the gear level the game makes available to you. In fact I may overlay a different clip - but a lot of the armor acquisition while leveling is done through a vendor selling you level locked geared - generally for every 10 levels. I'll go ahead and be quiet for a minute to showcase one of the cutscenes the game is littered with throughout it's main story.. I'll try not to keep it on long enough for it to be an actual spoiler though. The bit here shows some pretty basic mob killing - I've swapped my abilities to mainly ice themed attacks to kill these reindeer. The way classes work and will work even in the NA version is say you're a mage .. you have a much larger amount of abilities tied to your class .. that you then choose which will be available in a limited action set type of way - so specialize may be too strong a term .. but the same class houses the framework to be a fire mage or a frost mage.. and I know some will be happier than they should.. that the game contains a frostfire bolt spell. Killing these reindeer - you also may notice I start with no quest .. but after I kill a few a Hunt quest pops up - these are grinding quests attached to most mob types that appear when you've killed enough of them and have stages with rewards as you kill more. So you may have noticed in that last clip that the gameplay itself wasn't super smooth. I don't want to be a downer.. but performance has been an issue for the game in the past.. it's kind of hit or miss where you experience problems - what you're seeing right now is a flight path.. which also suffers badly from performance issues. You're taking a scenic route.. but it's a little rough unless you basically turn off all draw distance options.. and even then there are issues - These flight paths are one of the main ways to get around - there isn't much in the way of fast travel .. you are walking or taking your mount most of the time.. this goes along with an autopath system.. but essentially these flight paths are something you will use a lot. It does give you another look at that scale of the buildings I like.. and I should mention something.. in other version of Bless you could buy items with real money to teleport you to dungeon entrance when you use the queuing feature to avoid running to the dungeon. And a little quirk of the game which is a bit separate - is a type of phasing the game uses. so areas depending on where you are in a quest line, what level you are.. etc. Display differently for different people. When you encounter these areas you generally get a bit of a hiccup followed by this blue pulse.. and then the game adjusts to your phase or version of the area. This allows them to use like a main city as a set piece for a quest without impacting everyone else there - making it get overrun with soliders and NPCs .. and this type of phasing definitely has pros and cons. I'm just letting you know it exists. This area you're seeing here is one of the first more instanced dungeons.. I guess you would call it. It's scaled a little harder than the rest of whats available.. it's instanced, it's linear, there are bosses that drop a higher quality gear - which on a side note also gives set bonuses. Something cute throughout the dungeon were these traps .. tripwires that I was able to disarm on my mage.. as well as these spike pannels that shot me up in the air and kind of lined the area around the first boss fight. The game does have more dungeons.. with higher difficulty that require a group - but I find that a lot of people enjoy, myself included.. these almost harder solo areas that are story significant. But yeah.. I guess that will do it for now. I know with Bless Online coming out rather soon that people are interested in seeing what Bless is all about.. but also because it's most likely about a month away.. maybe you just want to wait and see because it should hopefully be different enough. I'm actually going to put one of those youtube card.. survey things in the top right.. just let me know if you want to see more from Bless from the rebuild project - I do have a max level character and also a ton of unused footage. I don't want to talk much about our version until it's playable. This video is a bit more casual than what I tend to do .. to be real .. it's a strange balancing act to show a game - because it's common to want to use the best shots and show the game in it's best light and cinematic and official trailers are often used because of this from content creators .. but I'm struggling a bit with that just not being representative.. but also not wanting to show a game purposely in it's worst light. So I tried to just show unedited chunks of gameplay- warts and all. Any feedback there is appreciated. But that will do it for me. Take it easy guys.
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AuthorEva Dunlopd Archives
March 2019
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